ABOUT ME
Engineering shaped how I think. Software changed what I could build.
My background in engineering taught me to break difficult problems into systems that can be tested, measured and improved.
That same mindset pulled me toward software engineering and game development. I enjoy the point where technical problem-solving meets something people can directly use, interact with or enjoy.
I learn best by building: taking an idea from a rough problem statement to a working system, then iterating until it feels dependable and intentional.
I am especially interested in work that combines software, systems thinking, product design and interactive experiences.